HD RP vs Built-In Pipeline Performance comparison
https://drive.google.com/file/d/1v2DIQcaeGnwfsjEJRXO6RRZGsRKEFI1R/view?usp=sharing
Workflow:
1. Run the game in Editor and take screenshot from Built-In pipeline
2. Create a new HD pipeline asset and assign it into the graphics settings
3. Convert materials from Edit->HD render pipeline
4. Disable shadows (it's not important in baked mode)
5. Run the game in editor and take screenshots
Built - In:
HD:
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